Genre: | Arcade Game: Action |
Publisher: | Oleg Origin |
Machine Compatibility: | Spectrum 48K, Spectrum Plus |
Release: | Released as Public Domain software on Cassette |
Available For: | Spectrum 48K/128K/+2/+3, Spectrum 48K/Plus & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 8th November 1984 |
Box Type: | Not a physical item so no box |
Author(s): | Oleg Origin & Stella Aragonskaya |
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A great piece of work, but the odds stacked against you progressing even through the very first level are incredible. Read Review
Reviewed in the annual Crash Annual 2019.
New York, near future.
Crime groups united in powerful networks. Machines and new technologies came to the aid of a mafia. Fight against a crime is extremely difficult as the mafia is under the care of the authorities.
Some police stations which haven't accepted new system, continue to work underground, throwing down a challenge to crime and authorities. In one of them there is a desperate cop Matthew Cranston, better known as "Metal Man".
Matthew has to execute many difficult missions to liquidate mafia clans and in the final to battle with the main enemy - the godfather of a mafia Frank Slayer.
Matt is helped by two workmates:
The game consists of five levels.
On each level, it is necessary to carry out a certain mission.
Robots of various types will attack you. Destroy them or run away to make progress.
Collect all parts of a control chip.
Find the computer and upload the virus (the right part of the building).
Go to an exit.
It is necessary to find the armory hidden in the junk yard. For this purpose you must collect a code for the crane, and also solve some more problems.
During this mission, at first there is a countdown to explosion of the first bomb, then the second. You must find each of the bombs and deactivate them before they go off. You'll need the motorcycle from the first building to get to the second, and will need to avoid the obstacles whilst riding it.
Destroy the three control terminals to bring the production of the robots to a halt.
You now face the final enemy - Frank himself.
As you ascend the skyscraper, there are secrets on each level. You may not discover all of them; if you do discover one of them, it can be useful and also awards bonus points.
At each level there are the objects which finding is obligatory for game passing. They are unique for each level. For example, at the first level it is parts of a control chip.
Besides, at each level there are the standard useful objects which collecting isn't a task of game, however without them it would be impossible to pass game. Such objects are:
The main game indicators are displayed on the panel in the bottom of the screen.
Health
This is displayed as a strip with divisions; total loss of health leads to death (life loss).
Lives (attempt)
These are displayed in the field, visually connected with a health strip;
at death one life is lost, and level begins with a starting point. Loss of all lives leads to 'game over', and returns you to the first level.
Weapon indicator
To the left of lives.
Shows a charge of the main weapon, or quantity of armour-piercing bullets (if they are).
Indicators used at current level
Six squares in the left part of the blue screen, empty at the beginning of the first level.
These show information necessary on the current level:
On level 1 | - | collected pieces of chip |
On level 2 | - | collected objects and symbols of a code; |
On level 3 | - | countdown to bomb explosion; |
On level 4 | - | the destroyed terminals; |
On level 5 | - | parts of a key for the final door. |
Messages from Matt's workmates and from the main antagonist, Frank Slayer, are displayed on the blue screen.
Statistics indicators, such as quantity of the gathered points and the solved secrets, are shown after end of each level.
The main menu is shown after loading:
1. Keyboard
2. Sinclair (joystick)
3. Kempston (joystick)
4. Cursor (joystick)
5. Options
Press the specified key to select menu item.
Keys 1-4 choose control type, and game automatically begins.
Attention: You cannot go back and change the controls.
If it is necessary to change Options (item 5), it must be done before a choice of control type.
Key 5 opens the additional menu of Options:
1. Skill level
2. Clouds
9. Return to main menu
Skill level can be chosen between "Hard" (default) and "Unreal".
Clouds can be chosen "Dynamic" (move), "Static" (stand still) and "No"
(clear sky).
The second and third options will a little increase game speed.
O - Left, P - Right, Q - Point Up/Elevator Up, A - Crouch/Elevator Down/Get Object, M - Fire
Control is exercised by means of the keyboard or one of three types of the joystick presented in the main menu.
The controls change a little during game when Matt uses vehicles and other objects, and on specific sub-levels.
In the main part of all levels controls are:
To call the elevator, you have to stand on its platform.
To leave the motorcycle, land on the same floor where it stood initially.
Loader on level 2:
left (O)/right (P) - movement; up (Q)/down (A) - lift up / lower down a pitchfork; fire (M) - leave a loader.
The weapon isn't used on a loader, but shots of enemies are still dangerous.
Crane on level 2:
Joystick or QAOP operate magnet movement in all directions. To hook on the car, press 'down' on the roof center. Fire (M) - release the car. To leave the crane, park an electromagnet on an initial position, in the right top corner (near a cabin). The weapon isn't used, enemies also can't do any harm.
Chassis of robot on level 3:
left (O)/right (P) - movement; up (Q) - climb up the mechanism; down (A) - leave it. Being on the mechanism, Matt is protected from enemies. The weapon can be used, however enemies are out of a defeat zone.
Motorcycle on level 3:
Joystick or QAOP operate movement in all directions; fire (M) - isn't used.
Vehicles and mechanisms at other levels are controlled in this way, intuitively.
a) Tape version, ZX Spectrum 48K or compatible computer with 48 kilobytes of memory:
Place the cassette in tape recorder and rewind. Type LOAD"" (ENTER). Press PLAY on the tape recorder. After loading of the main program and the first level, as soon as on the screen there will be the main menu, stop the tape.
After successful completion of each level it is required to load the following level. Press PLAY when on the screen there will be an inscription: "LEVEL LOADING" with level number. Stop the tape after loading of single block.
At 'game over' on the second and the subsequent levels, and also after full completion (if you want to play once again), it is necessary to load the first level again. Rewind a tape not prior to the beginning, but to the first level (slightly less than 3 minutes from the tape beginning).
b) Tape version, ZX Spectrum 128 or compatible computer with 128 kilobytes of memory and more:
Place the cassette in tape recorder and rewind. Type LOAD"" (ENTER) or select 'Tape Loader' menu item (if exists). Press PLAY on the tape recorder. All levels will be loaded at once. The full load of game takes about 12 minutes.
c) TR-DOS version, any model of the computer:
Insert a disk, type RUN (ENTER)
.
Don't take out a disk at the game playthrough.
Levels will be automatically loaded in process of playing.
Minimal: ZX Spectrum 48K
Comfortable: ZX Spectrum 128 (for possibility of loading all levels at once); Joystick (Sinclair, Kempston or Cursor)
Recommended: Pentagon-128K, standard speed mode (for faster speed and better sound quality of title music); Joystick (Sinclair, Kempston or Cursor)
Program doesn't use musical co-processors or other additional devices and isn't adapted for a turbo mode.
There are tape and disk versions.
Disk version requires the TR-DOS Operating System.
Story, Graphix, Code, Music: Oleg Origin
Testing, Loading screen creation assistance, Inspiration & support: Stella Aragonskaya
(C) 9713 Oleg Origin & Stella Aragonskaya
This game is the advanced remake of the game Metal Man (Oleg Origin, 1997)
All rights reserved
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